British inspired, Fun, competitive, timed, retrieving competitions, open to all breeds and mixed breeds, held in a relaxed, family-friendly environment!

British Hunting/Country Attire is Strongly Encouraged! (but not required)

A Scurry is a timed competition aimed at finding the dog that retrieves a bumper in the fastest time, within an enclosed field/space. Scurries are fun, and welcome those that simply wish to try it out! Anyone can enter. A dog does not have to be a gundog breed, nor does it have to be kennel club registered. There may be as many as four or more different types of Scurries at any one show.

Examples of British Gundog Scurry competitions can be found on YouTube, to give you an idea of what to expect at an ABK Gundog Scurry Competition.  You can also look up MN Game Fair scurries.

TITLES & REQUIREMENTS

TITLE# Of Qualifying RunsObstacleDiversionRetrieveRetrieve to HandFieldTimeĀ  Allowed
NOVICE ADULT5 (multiplies every 5 successful runs)
10
1 markNoStraight 10'x100' shoot (fenced)3 mins
JUNIOR ADULT5 (multiplies every 5 successful runs)
212 single marksNoStraight 10'x200' shoot (fenced)6 mins
OPEN ADULT5 (multiplies every 5 successful runs)
3 (1 must be handle over/in)01 mark + 1 blindYes30'x100' or larger (fenced)8 mins
SENIOR ADULT7 (multiplies every 7 successful runs)
3 (1 must be water)12 marks + 1 blindYes50'x200' or larger11 mins
MASTER ADULT10 (multiplies every 10 successful runs)3+1+Up to triple mark/up to double blindYes50'x200' or largervaries, (3 mins per mark, 5 mins per blind)
*EXCELLENT*Must earn a 1st-3rd placing
Defeating at least 10 other dogs
Excellent Multiplies each qualifying run with placement 1st-3rd defeating at least 10 other dogs

Excellent is an added title for each level of scurry
NOVICE PUPPY51 Run Around (not over obstacles)01 markNoStraight 10'x40'8 mins
ADVANCED PUPPY51 Water + 1 Run Around (not over obstacles)01 markYesStraight 10'x50'10 mins

Each dog and handler takes turns competing in a line up. The dog must not be sent for the retrieve until asked to by the Judge who is timing the Scurry. Some teams might not be happy with their time, knowing they can do better so they choose to enter again. That is okay! Each event will have a cut off time for entries, so ensure all runs will take place before dusk. 

Winners are announced online after the event secretary has tallied the scores and it is always the fastest dog that successfully retrieved the bumper that wins. 

Prizes range from a Rosette and sometimes trophy, to bags of dog food. (and in England even a car!) Prizes are determined by the host club.

All in all, Scurries are good fun for you and your dog and can be quite a neat way of testing out your dog's skills and get some training time in! 

ADDITIONAL RULES

1. Bird Scented Bumpers are used (freshly scented daily)
2. People may not play with the bumpers or train near the scurry field. If people want to practice with their dog they must bring their own bumper and practice where they are out of sight from dogs waiting for and running the scurry field (in other words, on the opposite side of a building or other barrier)
3. Every level has specific requirements to complete a qualifying run. See the table above for more information.
4. The "Excellent" title is an "add-on" title that is added onto each regular title level. Each excellent title must be earned individually for each level. The excellent title is earned based on placement, versus qualifying run. Any dog who has already earned a title for that level and then in subsequent scurries earns a 1st through 10th place, and defeats at least 10 other dogs, will earn a leg toward their excellent title at that specific level. Example, a dog who already has a Novice Scurry title and runs the Novice scurry again and earns a 2nd place, while other dogs ran and earned, 3rd, 4th, 5th, 6th, 7th, 8th 9th 10th, 11th, 12th places, will earn a leg toward their Novice Excellent title. A dog must earn 10 legs to acquire the excellent title. For every subsquent 10 legs, the dog earns a muliplier. Example excellent2, excellent3, excellent4, etc.
5. Dogs may compete at any or all, or a combination of levels for the day, and earn qualifying runs toward their titles or legs toward their excellent add-ons. (except that any dog competing in the puppy scurry that is over 1 year of age, will not receive a title.)
6. Every scurry must start with a demo dog, to test the effectiveness of the scurry. This may be done the day prior or anytime after the scurry field has been set up and up until the time of the run of the first dog.  
7. Handlers can use whistle commands, verbal and/or hand commands at any time. 
8. Time does not stop until both the dog and bumper have crossed the start/finish line. 
9. Handlers must remain inside/behind the start/finish line area AT ALL TIMES and for the duration of the scurry EXCEPT If 1.) the time has run out and the handler is unable to recall the dog OR 2.) the dog is starting to eliminate or has eliminated on the scurry field. The handler may enter the scurry run ONLY to get the dog and leave immediately
10. NO TRAINING in the scurry run or near the scurry run at any time. The handler is not allowed to enter the scurry run to encourage the dog, pick up the bumper, or perform any training in the scurry run. If the handler enters the scurry run and picks up a bumper or attempts to encourage their dog, they will be DQ'd for the duration of the event for that weekend. 
11. Dogs must run "naked" without any collars/leashes/harnesses or any other object on them, but you may hold your dog at the start line with a slip lead or other lead unless otherwise specified by the rules per level. 
12. If the dog crosses the start line with any part of its body before the judge says go, the dog will receive an NQ. 
13. Time starts as soon as any part of the dog's body crosses the start line, after the judge has given the go ahead. 
14. Time stops when the dog comes back and crosses the start line. On multiple retrieves, time remains stopped until the dog crosses the start line again for the next retrieve.
15. If a dog leaves the course area, it is an NQ.
16. If the dog does not complete the run within time allotted it is an NQ. 
17. Handler can handle completely to marks and/or blinds or start and stop handling at any time. 
18. At all levels handler may repeatedly ask or encourage dog to pickup the bumper if they drop it, until the dog delivers it across the start line or time runs out.
19. British Hunting/Country attire is strongly encouraged but not required. 
20. No e-collars, flexi-leads, or head halters are allowed on the grounds. 
21. Loud, obnoxious, unsteady dogs must be crated away from the scurry event area. Any dog that is loud or obnoxiously barking while at the line waiting to be released will receive a 30 second add-on to their time, for the first warning, and a 60 second add-on to their time for a second warning. 
22. All Puppy Scurries are straight runs, without any obstacles to go over. All obstacles must be kept along the edges of the run, so there is a straight, clear shoot for the puppy to run through without going over any obstacles. 
23. Age limitations: Puppies 3-12 months must only enter the puppy scurry classes. 
24. For all regular scurries the dog must be 12 months or older. 
25. All bumpers must be scented with bird scent (stick or liquid are both acceptable)
26. If a dog does not release the bumper within an acceptable time (discretion up to the judge) or damages the bumper, the dog will receive an NQ.


DEFINITIONS

Obstacles: Stationary distractions dogs must run through or over. Examples of obstacles, non-moving decoys (birds/deer/other), straw bales, fencing, lake, pond, stone wall, pile of brush, large logs, bushes, big rocks, pigeon pen, hill, trees, river, bridge (under or over), blind with hole to run through (must be placed at the start line), duck boat, duck blind, etc.

Diversions: Moving distractions. Examples of moving distractions are throwing a bumper when dog is going out or coming in, Pulling a rabbit on a string across the path of a dog coming in, moving decoys (wings that move, predator decoy, etc.)

Marks: A thrown bumper that a dog sees. Can be thrown by hand or launched with a dummy launcher.

Blind: A planted bumper that a dog does not see get planted. Must be placed behind an obstacle as a marker for the judge and handler. 

Pigeon Pen: An enclosed area approximately 10'x10', enclosed by a low level fence (2'-3'), with brush piles inside. The dog will need to jump into the pen to pick up the bumper and jump back out to complete the retrieve to the finish line.