British inspired, Fun, competitive, timed, retrieving competitions, open to all breeds and mixed breeds, held in a relaxed, family-friendly environment!

British Hunting/Country Attire is Strongly Encouraged! (but not required)

A Scurry is a timed competition aimed at finding the dog that retrieves an article in the fastest time, within an enclosed field/space. Scurries are fun, and welcome those that simply wish to try it out! Anyone can enter. A dog does not have to be a gundog breed, nor does it have to be kennel club registered. There may be as many as four or more different types of Scurries at any one show.

Below are links to examples of British Gundog Scurry competitions to give you an idea of what to expect at an ABK Gundog Scurry Competition.  


TITLE# Of Qualifying RunsObstacleDiversionRetrieveRetrieve to HandFieldTime  Allowed
1 markNoStraight 10'x200' shoot (fenced)3 mins
JUNIOR5212 marksNoStraight 10'x200' shoot (fenced)6 mins
OPEN73 (1 must be handle over/in)01 mark + 1 blindYes30'x200' or larger8 mins
SENIOR103 (1 must be water)12 marks + 1 blindYes30'x200' or larger11 mins
MASTER153+ 1+Up to triple mark/up to double blindYes30'x200' or largervaries, 
*EXCELLENT*Must earn a 1st-10th placing3 per mark, 5 per blind
Defeating at least 10 other dogs
Multiplies every 10 runs
NOVICE PUPPY51 Run Around01 markNoStraight 10'x40'8 mins
ADVANCED PUPPY51 Water + 1 Run Around01 markYesStraight 10'x50'10 mins

Each dog and handler takes turns competing in a line up. The dog must not be sent for the retrieve until asked to by the Judge who is timing the Scurry. Some teams might not be happy with their time, knowing they can do better so they choose to enter again. That is okay! Each event will have a cut off time for entries, so ensure all runs will take place before dusk. 

Winners are announced at the end of the day and it is always the fastest dog that successfully retrieved the article that wins. 

Prizes range from a Rosette and sometimes trophy, to bags of dog food. (and in England even a car!)  

All in all, Scurries are good fun for you and your dog and can be quite a neat way of testing out your dog's skills and get some training time in! 


1. Clubs determine what articles they will use for the day. 
2. Articles to be used for the day must be posted in the premium.
3. Every level has specific requirements to complete a qualifying run. 
4. The "Excellent" title is an "add-on" title that is added onto each regular title level. Each excellent title must be earned individually for each level. The excellent title is earned based on placement, versus qualifying run. Any dog who has already earned a title for that level and then in subsequent scurries earns a 1st through 10th place, and defeats at least 10 other dogs, will earn a leg toward their excellent title at that specific level. Example, a dog who already has a Novice Scurry title and runs the Novice scurry again and earns a 2nd place, while other dogs ran and earned, 3rd, 4th, 5th, 6th, 7th, 8th 9th 10th, 11th, 12th places, will earn a leg toward their Novice Excellent title. A dog must earn 10 legs to acquire the excellent title. For every subsquent 10 legs, the dog earns a muliplier. Example excellent2, excellent3, excellent4, etc.
5. Dogs may compete at any or all, or a combination of levels for the day, and earn qualifying runs toward their titles or legs toward their excellent add-ons. 
6. Every scurry must start with a demo dog, to test the effectiveness of the scurry. 
7. Handlers can use whistle commands, verbal and/or hand commands at any time. 
8. Time does not stop until both the dog and article have crossed the start/finish line. 
9. Handlers must remain inside the start/finish line area for the duration of the scurry. 
10. Dogs can be held at the start line with a collar, slip lead or other lead. 
11. Dogs must run "naked" without any collars/leashes/harnesses or any other object on them. 
12. If the dog crosses the start line with any part of its body before the judge says go, the dog will receive an NQ. 
13. Time starts as soon as any part of the dog's body crosses the start line, after the judge has given the go ahead. 
14. Time stops when the dog comes back and crosses the start line. On multiple retrieves, time remains stopped until the dog crosses the start line again for the next retrieve.
15. If a dog leaves the course area, it is an NQ.
16. If the dog does not complete the run within time allotted it is an NQ. 
17. Handler can handle completely to marks and/or blinds or start and stop handling at any time. 
18. At all levels handler may repeatedly ask or encourage dog to pickup the article if they drop it, until the dog delivers it across the start line or time runs out.
19. British Hunting/Country attire is strongly encouraged but not required. 
20. No e-collars, flexi-leads, or head halters are allowed on the grounds. 
21. Loud, obnoxious, unsteady dogs must be crated away from the scurry event area. Any dog that is loud or obnoxiously barking while at the line waiting to be released will receive a 30 second add-on to their time, for the first warning, and a 60 second add-on to their time for a second warning. 
22. All Puppy Scurries are straight runs, without any obstacles to go over. All obstacles must be kept along the edges of the run, so there is a straight, clear shoot for the puppy to run through without going over any obstacles. 
23. Age limitations: Puppies 3-6 months must only enter the puppy scurry classes. 
24. For all regular scurries the dog must be 6 months or older. 
25. All articles must be scented with bird scent (stick or liquid are both acceptable)
26. If a dog does not release the article within an acceptable time (discretion up to the judge) or damages the article, the dog will receive an NQ.


Any object to be retrieved. Most commonly used articles are bumpers, dead birds, dowels, toys, docken, etc. However, all articles must have bird scent on them.

Obstacles: Stationary distractions dogs must run through or over. Examples of obstacles, non-moving decoys (birds/deer/other), straw bales, fencing, lake, pond, stone wall, pile of brush, large logs, bushes, big rocks, pigeon pen, hill, trees, river, bridge (under or over), blind with hole to run through (must be placed at the start line), duck boat, duck blind, etc.

Diversions: Moving distractions. Examples of moving distractions are throwing a bumper when dog is going out or coming in, Pulling a rabbit on a string across the path of a dog coming in, moving decoys (wings that move, predator decoy, etc.)

Marks: A thrown article that a dog sees. Can be thrown by hand or launched with a dummy launcher.

Blind: A planted article that a dog does not see get planted. Must be placed behind an obstacle as a marker for the judge and handler. 

Pigeon Pen: An enclosed area approximately 10'x10', enclosed by a low level fence (2'-3'), with brush piles inside. The dog will need to jump into the pen to pick up the article and jump back out to complete the retrieve to the finish line.